Inner Whale - Custom Unreal Engine Build

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Inner Whale - Custom Unreal Engine Build

Setting up and working with a custom Unreal Engine build in our 3rd year game, Inner Whale

About

For this project, we chose to work with a custom build of Unreal Engine rather than the standard launcher version. The initial goal was to gain more control over the engine and make certain integrations easier later on, even though in practice we did not end up fully needing that level of control.

This article covers the setup process, motivations, and challenges of working with a custom engine build.


Setup Process

Description

Setting up a custom Unreal Engine build involves compiling the engine from source code rather than using precompiled binaries.

The main steps were:

In practice, this process was far more time-consuming than expected. Building the engine required several hours, often forcing us to leave machines running overnight. It was not uncommon to come back the next day to a compilation error, requiring fixes and restarting the entire build process.

Learning Points


Custom Build Motivation

Description

Building Unreal Engine from source resulted in a very large installation size, around 350GB, which was not feasible for every team member.

To address this, we decided to create a custom lightweight build of the engine. The goal was to make the project accessible to everyone, especially game artists who did not need the full engine or all its features.

I worked on reducing the engine size by:

This process allowed us to reduce the engine size to approximately 26GB, making it significantly easier to distribute and use across the team.

Learning Points


Wwise Integration

Description

Another goal of the custom build was to integrate Wwise directly into the engine, so that team members could open the project without needing to install additional audio middleware.

This was particularly useful for game artists, who did not require audio features for their work and got errors when trying to start the game in the editor if they didn’t have Wwise installed.

However, integrating Wwise into the custom engine build proved to be challenging. It introduced multiple compatibility issues and build errors that required time to diagnose and fix.

Learning Points

Complications


Conclusion

Despite the challenges, the custom Unreal Engine build ultimately worked as intended. While the initial motivation did not fully justify the complexity involved or the time it took to set up, the process provided valuable technical insights.

Reducing the engine size and integrating required tools made the project more accessible to the team, even though it came at the cost of significant setup time and effort.

GitHub Repo